Defensively, the Normal type has only one weakness: the Fighting type. Its resistance to the Ghost type makes it a particularly popular type in Pokémon fights to take on an opponent’s attack in place of an endangered Pokémon on your team.
Offensively, the Normal type doesn’t particularly shine. It’s not very effective (x0.391) against the Ghost type and the Steel and Rock types, which are relatively common. That’s why many Normal-type Pokémon have utility or support attacks to fill their offensive gap.
The Normal type is tied with the Electric type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with Ice as the least resistant type. Many Normal-type Pokémon with a secondary type mitigate their weakness with the secondary type (as with Flying, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.
Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.
The Normal type is the only type that is not super effective against any other type.
The combination of Normal and Ground-type moves provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Ghost-type Pokémon can be nullified by using Foresight, Odor Sleuth, or by Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with Fighting-type moves (excluding Pokémon with Wonder Guard).
On average, fully evolved Pokémon with the Normal type have the lowest base Special Attack of all types.
When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.
Type | Name |
---|---|
Normal | Eevee |
Water | Vaporeon |
Fire | Flareon |
Electric | Jolteon |
Psychic | Espeon |
Dark | Umbreon |
Ice | Glaceon |
Grass | Leafeon |
Fairy | Sylveon |